StructElement

data class StructElement(var struct: Expression, var field: String, var typeName: String? = null, var line: Int) : Assignable, IsParent

Used to define the access to a struct property

Example:

struct MyStruct{
int myNum;
char myLetter;
}
struct MyStruct s1;
s1.myNum = 5;

Constructors

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constructor(struct: Expression, field: String, typeName: String? = null, line: Int)

Properties

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represents the field within the struct

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open override var line: Int

is the line at which the statement/code component begins in the program text file

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open override var parent: IsParent?

is the parent of the node in the Syntax Tree

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open override val scope: SymbolTable?

is the scope to which the node belongs

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represents the struct being accessed

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open override var typeName: String?

used to specify the expression's type

Functions

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open override fun replaceChild(initial: AstObject, replacement: AstObject)

Is replacing a certain child of the class with another object of the same type If the two parameters don't have the same type, no block will be replaced. If the type of initial doesn't match any of the current node children, no child will be replaced

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open override fun setParentForChildren()

Sets the object as a parent for its children