IfClause

data class IfClause(var condition: Expression, var then: Block, var els: Block? = null, var line: Int) : IsParent, AstObject

Used to define an if statement

Example:

if(x != 10){
printf("%d", x);
}else{
x -=1;
}

Constructors

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constructor(condition: Expression, then: Block, els: Block? = null, line: Int)

Properties

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represents the condition being evaluated

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var els: Block?

represents the block that is executed otherwise

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open override var line: Int

is the line at which the statement/code component begins in the program text file

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open override var parent: IsParent?

is the parent of the node in the Syntax Tree

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open override val scope: SymbolTable?

is the scope to which the node belongs

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var then: Block

represents the block that is executed if the condition is true

Functions

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open override fun replaceChild(initial: AstObject, replacement: AstObject)

Is replacing a certain child of the class with another object of the same type If the two parameters don't have the same type, no block will be replaced. If the type of initial doesn't match any of the current node children, no child will be replaced

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open override fun setParentForChildren()

Sets the object as a parent for its children